Androids are defined by their class levels—they do not have
racial Hit Dice. All androids have the following racial traits.
+2 Dexterity, +2 Intelligence, –2 Charisma: Androids
have swift reflexes and are very intelligent, but have
difficulty relating to others.
Exceptional Senses: Androids have darkvision to a range
of 60 feet and low-light vision. They also gain a +2 racial
bonus on Perception checks.
Constructed: For the purposes of effects targeting
creatures by type (such as a ranger’s favored enemy and
bane weapons), androids count as both humanoids and
constructs. Androids gain a +4 racial bonus on all saving
throws against mind-affecting effects, paralysis, poison,
and stun effects, are not subject to fatigue or exhaustion,
and are immune to disease and sleep effects. Androids can
never gain morale bonuses, and are immune to fear effects
and all emotion-based effects.
Emotionless: Androids have problems processing
emotions properly, and thus take a –4 penalty on Sense
Nanite Surge: An android’s body is infused with nanites.
Once per day as an immediate action, an android can cause
her nanites to surge, granting a bonus equal to 3 + the
android’s character level on any one d20 roll; this ability must
be activated before the roll is made. When an android uses
this power, her circuitry-tattoos glow with light equivalent
to that of a torch in illumination for 1 round.
Languages: Androids begin play speaking Common.
Androids with high Intelligence can choose any languages
they want (except secret languages, such as Druidic).